In: People

Submitted By Leois
Words 7433
Pages 30
Computers & Education 49 (2007) 3–18 www.elsevier.com/locate/compedu Web3D technologies in learning, education and training: Motivations, issues, opportunities
Luca Chittaro *, Roberto Ranon
HCI Laboratory, Department of Math and Computer Science, University of Udine, Via delle Scienze 206, 33100 Udine, Italy

Abstract Web3D open standards allow the delivery of interactive 3D virtual learning environments through the Internet, reaching potentially large numbers of learners worldwide, at any time. This paper introduces the educational use of virtual reality based on Web3D technologies. After briefly presenting the main Web3D technologies, we summarize the pedagogical basis that motivate their exploitation in the context of education and highlight their interesting features. We outline the main positive and negative results obtained so far, and point out some of the current research directions. Ó 2005 Elsevier Ltd. All rights reserved.
Keywords: Human–computer interface; Interactive learning environments; Multimedia/hypermedia systems; Programming and programming languages; Virtual reality

1. Introduction The use of virtual reality (VR) as an educational tool has been proposed and discussed by several authors (e.g., Helsel, 1992; Wickens, 1992; Winn, 1993). Virtual environments (VEs) offer the possibility to recreate the real world as it is or to create completely new worlds, providing experiences that can help people in understanding concepts as well as learning to perform specific

Corresponding author. Tel./fax: +39 432 558450. E-mail address: chittaro@dimi.uniud.it (L. Chittaro).

0360-1315/$ - see front matter Ó 2005 Elsevier Ltd. All rights reserved. doi:10.1016/j.compedu.2005.06.002


L. Chittaro, R. Ranon / Computers & Education 49 (2007) 3–18

tasks, where the task can be repeated as often as required and in a safe environment. A…...

Similar Documents

Cam Paper

...production." Decision Support Systems 47(3): 229-244. Chen, J. Q. and S. M. Lee (2003). "An exploratory cognitive DSS for strategic decision making." Decision Support Systems 36(2): 147-160. Chen, K., D. C. Yen, et al. (2008). "An exploratory study of the selection of communication media: The relationship between flow and communication outcomes." Decision Support Systems 45(4): 822-832. Chen, M., Y. Liou, et al. (2007). "TeamSpirit: Design, implementation, and evaluation of a Web-based group decision support system." Decision Support Systems 43(4): 1186-1202. Cheung, P.-K., P. Y. K. Chau, et al. (2008). "Does knowledge reuse make a creative person more creative?" Decision Support Systems 45(2): 219-227. Chittaro, L. and R. Ranon (2007). "Web3D technologies in learning, education and training: Motivations, issues, opportunities." Computers & Education 49: 3-18 Chiu, C.-M., M.-H. Hsu, et al. (2006). "Understanding knowledge sharing in virtual communities: An integration of social capital and social cognitive theories." Decision Support Systems 42(3): 1872-1888. Choon-Ling, S., B. C. Y. Tan, et al. (2002). "Group Polarization and Computer-Mediated Communication: Effects of Communication Cues, Social Presence, and Anonymity." Information Systems Research 13(1): 70-90. Chung, D., S. M. Shearman, et al. (2003). Why Young People Purchase Avatar-Related Products in Cyberspace? An Analysis of the Variables Influencing the Purchase of Avatar-Related Products. 53rd Annual Meeting of the......

Words: 10938 - Pages: 44


...Asymetrix Learning Systems) provides off-the-shelf and customized software applications and services to create, deploy, and manage Internet-based training. The Company’s authoring tools include: 1) ToolBook II Instructor, a high-end multimedia development system for creating sophisticated online learning applications; 2) Toolbook II Assistant, an easy-to-use package that assists first-time developers through every step of creating and deploying an interactive course using wizards, templates, and online guidance; and 3) IconAuthor Net Edition, an advanced tool for creating interactive learning applications for CD-ROM, network, and Internet delivery. In addition, the Company offers authoring support products such as Digital Video Producer and Web3D. Librarian and Ingenium are Click2learn’s training management systems that let administrators assign and track online learning programs as well as instructor-led classes. In addition to its e-learning technology business, Click2learn.com is rapidly establishing a learning portal to aggregate and distribute content in the areas of IT and soft skills training to industry professionals, corporate intranets, Web portals, consumers, students, and higher education institutions. The Company offers its products on a subscription basis through its Web site and also sells third-party CD-ROM, video, audio, and print educational materials. For larger organizations, the Company creates a custom version of the portal designed to meet the specific......

Words: 31743 - Pages: 127

Virtual Reality

...Troyer, O., Kleinermann, F., Mansouri, H., Pellens, B., Bille, W., Fomenko, V. (2007): Developing semantic VR-shops for e-Commerce. Virtual Reality 11(2): 89-106. Dragicevic P. and Fekete J.D. (2004): Support for input adaptability in the ICON toolkit. Proc. of the 6th international conference on multimodal interfaces, State College - USA, 25-30. Flanagan, D. (2001): JavaScript: The Definitive Guide, O’Relly. Figueroa P., Green M. and Hoover H.J. (2002): InTml: A Description Language for VR Applications. Proc. of Seventh international conference on 3D Web technology, Tempe, USA, 15-20. Fishwick, P.A. (2000): 3D behavioral model design for simulation and software engineering. Proc. of the fifth symposium on Virtual Reality Modeling Language (Web3D-VRML), 7-16. ACM Press, California, USA. Fowler, M. and Scott, K. (1999): UML Distilled: a brief introduction to the standard object modeling language. Addison-Wesley Professional, second edition. Flux player. http://www.mediamachines.com/ Accessed August 2007. Geiger, C., Paelke, V., Reimann, C. and Rosenbach, W. (2002): A framework for the structured design of vr/ar content. Proc. of the ACM symposium on virtual reality software and technology, 75-82. ACM Press, Seoul, Korea. Gonzalez, J.M., Vanderdonckt, J. and Arteaga, J.M (2006): Method for developing 3D User Interfaces of Information Systems. Proc of the 6th International Conceference on Computer-Aided Design of User Interfaces CADUI’2006, Bucharest-Romania, 85-100,......

Words: 13392 - Pages: 54