In: Social Issues

Submitted By 18503549198
Words 266
Pages 2
Fengyan Bai (Felix)
AEIS 112
October 30, 2015

Karen, D. (2002). 'Monsters' supports violent TV, games. USA Today.

Karen (2002) made a report on violent video games have good influences for children.
The author states that violent video game can give children safety surrounding to face real violence and teach them how to face real violence in the real world, which is a advantage for children development. The author mentions that children can find some violent video games interesting, this is important part of their self-development. According to Karen, when children kill giant monsters in the violent video game, they are maybe becoming more confident in the real world. He also points out that parents should not fear their children playing violent video game, because children are not good at things they do not like. This is a part of children’s self-development, parents should accept them as who they are. As Karen states, parents should correctly accept their children playing violent video games, parents just see their children spending a lot of time on violent video game, but parents do not see their children learning from the violent video games. Parents teach their children about killing people is wrong, but the violent video games can teach them, if children kill a NPC in the violent video game, they may get the punishments. Violent video game can teach children a lot of things, therefore parents should correctly face it.
Links to other articles: Violent video game can improve children’s skill (Woodham, C. 2014); Children play violent video will be more aggressive (Muir, H.…...

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